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Two hour wargames post-it notes4/1/2024 ![]() ![]() ![]() As Morcar (it was my game after all) I put my friends through the wringer with the original missions and later, Kellar’s Keep and The Ogre Stronghold. I think it must have been a Christmas or Birthday present but Heroquest was obtained and aided and abetted by my good friends Matthew and Tony we went dungeon crawling. When Heroquest came out and could be bought in the nearest large town (Haverfordwest) my prayers had been answered. I grew up in a tiny village in South West Wales and my only access to Games Workshop was the occasional visit to Swansea, where the numerous wares and steep prices put off a young boy, and the monthly White Dwarf was my only access to this magical world. ![]() Heroquest (if there’s anyone out there who doesn’t know) was a 1989 boardgame crossover between the family games maker Milton Bradley (MB) and the distant, oft dreamt of, ‘specialist’ Games Workshop. My first ever non computer dungeon exploration was done using Heroquest. With the release of Two Hour Wargames ruleset, 2 Hour Dungeon Crawl, I really wanted to see if I could use it to revisit the dungeon crawls of my youth. With the release of Two Hour ruleset, 2 Hour Dungeon Crawl, I wanted to see if I could use it to revisit the dungeon crawls of my youth using the quests from the classic dungeon crawling game, Heroquest. A 2 Hour Dungeon Crawl Supplement by Craig Andrews ![]()
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